Educated at the National Film and Television School, I have worked as a narrative sound designer on feature films such as Nick Cave’s The Proposition and on video games such as Harry Potter and The Prisoner of Azkaban. I’m currently working as a sound effects designer on a couple of AAA narrative games I am very excited about but can’t disclose yet.
I have been lucky to have had a varied career spanning games, music, talent development, co-creative practice and research and I am a resident artist at the Pervasive Media Studio in Bristol.
My AHRC-funded academic research looks at sound design through the prism of cognition and linguistics. That might sound a bit mad until you think about how sound and words operate in audio books or when audio description is used to describe images for visually impaired film audiences. I’ll be building pages about my research soon. For the academics amongst you, the aspects of my research that set out a methodology for combining sound and language within multimodal composition have been published by Bloomsbury.